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Lets port a game to DexOS...

 
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Lets port a game to DexOS...
 PostPosted: Tue Nov 03, 2009 4:24 pm Reply with quote  
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  bitshifter

Joined: 07 Apr 2009
Posts: 68

Hello
I was thinking DexOS really needs a good game.
Something that puts us on map as a gaming OS.
I was thinking that WOLFENSTEIN3D is great start.
It is open source and can use shareware pack WL1.
This would be a lot of work for anything but a small team.
Are you up to the challenge?
Post your thoughts here...
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 PostPosted: Tue Nov 03, 2009 6:34 pm Reply with quote  
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  'ra

Joined: 17 May 2008
Posts: 53

1942 game is quite simple and addictive 2D game. Almost anyone can play this game. Did thinking about Apogee's Raptor. But it too much and complicated even though it is basically in the category and concept.

The most challenging part of current situation in game making under DexOS or other console OS is whether the game capable to detect and utilize the most recent audio hardware?


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 PostPosted: Wed Nov 04, 2009 6:07 am Reply with quote  
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  Steve

Joined: 06 Mar 2008
Posts: 163
Location: USA

My thoughts were more along the lines of Pingus, except with the Dexos logo guy and computer related scenes for them to navagate.

http://pingus.seul.org/welcome.html

I think I have the source for a raycaster in asm saved some where. There is also the kelvar unREAL engine. It's a 3d engine writen for Dos unreal mode in fasm. If I'm recalling right, they aren't full games, just the engines, no objectives or any one to fight or objects to handle.
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Sadly DexOS is incomplete, it has no blue screen of death. Hummmm guess it's up to me to add one Smile


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 PostPosted: Wed Nov 04, 2009 8:32 am Reply with quote  
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  gluon

Joined: 16 Dec 2008
Posts: 167
Location: Bucharest, Romania

i think a great game would be the towers of hanoi or boloxorz, Smile or there was a nice game on plan9... i will boot plan9 again and find it's name as i forgot it. Sad
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 PostPosted: Wed Nov 04, 2009 9:07 pm Reply with quote  
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  Dex
Site Admin

Joined: 12 Jan 2005
Posts: 1478
Location: uk

Some good games ports would be great, i am so bussy with kernel i have no time for such things, i will be releasing the new graphic lib and USB stack soon, so may have more time.
My vote would be for a doom port as every OS needs one, maybe the Clib will help there .
I hope also to add darkbasic function to macro basic.
I have a darkbasic demo i will port it but want it to be at least 4 times faster.

I also like a game call endless on line, which could be converted to use the " kelvar unREAL engine"
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Craig Bamford. assembly coder.


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